Monday, December 31, 2007

Pirates of the Burning Sea


We recently finished an open beta for Pirates of the Burning Sea, an upcoming MMO that will be pre-order released on January 7, and public released later in January. It seems like a promising game, although there's not much to do end game except for PvP, which seems to be the case for most MMO's these days.
At first you almost have to rely heavily on the questing system to get experience points. Not really much of a problem, since things stay pretty much low level in the quests. At some points it's very blahblahblah because you either go in and sail to a ship to kill it, or go in and walk along a beach to kill someone. There wasn't much of a break from this, except to sail along the "Open Sea" which led to more instances of sailing to kill things.
The customization side of things is pretty exciting. You can make your own sails and flags, which support transparency. During the beta you had to submit things to the forums for votes as to if it should be put into the game or not. I hope this isn't something they put into the live game as it drags things out - in my opinion. If they do put it like this, I hope they add in bits about requirements to vote on other people's items as well.
They have a very rich economic system, although it seems a bit much a first. The way it plays out is that you will have to buy things from the merchant system, as well as make your own no matter what you choose to do. They've limited how much you can be self-reliant. It's a shame they limit these sort of things, but I'm sure they have a great reason for it.
As will all beta tests I'm left feeling wildly dissapointed, and as if the game is not yet ready for release. I still can't wait for Darkfall.

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